Softwaredesign

Design Patterns in Python

This 3-days course helps participants write maintainable code and communicate in a more efficient way by covering all design patterns introduced by Gang of Four. The course focuses on both the official design patterns classification and use cases. There are exercises for each design pattern.

Voraussetzungen und Zielgruppe

Für wen eignet sich diese Schulung?

Participants should have some prior experience with programming in Python.

Lernziele und Themen

Was Sie im Kurs erarbeiten


  • Object Oriented Programming in Python: Special Methods, Class Attributes, Class Methods, Inheritance, Method Resolution Order, Duck Typing
  • SOLID Principles
  • Design Patterns Advantages
  • Design Patterns Classification
  • Origins of Design Patterns
  • Creational Patterns: Singleton, Factory Method, Abstract Factory, Builder, Prototype
  • Structural Patterns: Adapter, Decorator, Composite, Proxy, Facade, Flyweight, Bridge
  • Behavioural Patterns: Template Method, Strategy, State, Chain of Responsibility, Command, Observer, Memento, Mediator, Visitor, Iterator
  • Use Cases for Design Patterns
  • Common Mistakes and Traps

Offener Kurs oder Inhouse

Wie soll Ihre Schulung aussehen?

Wir klären Lernziele, Dauer, Gruppengröße, Format und passende Beispiele aus Ihrem Arbeitsumfeld.

Schulung anfragen